Key |
Summary |
Status |
Reporter |
Assignee |
Created |
|---|---|---|---|---|---|
| MC-189954 |
Observers react to updates if they already have a scheduled tick
|
Won't Fix
|
|
||
| MC-172213 |
Redstone components lose 1 tick of delay when (de-)activated by a player input
|
Community Consensus
|
|
||
| MC-171211 |
Observers no longer detect a piston base starting to retract
|
Fixed
|
|
|
|
| MC-139401 |
Pistons are no longer (redstone) transparent
|
Fixed
|
|
|
|
| MC-137127 |
Observers do not react to pulsing pistons correctly when they're retracting an observer facing away from it.
|
Confirmed
|
|
||
| MC-136566 |
When a piston retracts an active observer and is immediately repowered, it does not extend
|
Confirmed
|
|
||
| MC-135390 |
Pistons react inconsistently to certain 4 gametick pulses
|
Fixed
|
|
|
|
| MC-135194 |
Pistons react 1 gametick too late
|
Fixed
|
|
|
|
| MC-135053 |
Sticky pistons get stuck when receiving a 0 gametick pulse
|
Fixed
|
|
|