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BDS-11693

splash_range does not work for minecraft:projectile

On trying to edit the default splash potion range, I tried editing it's splash_range component and it does not seem to have any effect on the area affected in game. 

"minecraft:projectile": {       
"on_hit": {        
"douse_fire": { },        
"thrown_potion_effect": { },        
"remove_on_hit": { }       
},        
"splash_range": 1, // Default value is 4        
"power": 0.5,        
"gravity": 0.05,        
"angle_offset": -20.0,        
"hit_sound": "glass"      
}

Comments 4

Does this only occur on a Bedrock Dedicated Server?

Does this only occur on a Bedrock Dedicated Server?

Cleaning up old tickets: This ticket had been set to 'Awaiting Response', but has not received a response from the reporter (~3 months+) so is being closed as Incomplete. If you feel this is still a valid issue then please comment, or create a new ticket following the Issue Guidelines which includes steps to reproduce the problem.

Quick Links:
📓 Issue Guidelines – 💬 Mojang Support – 📧 Suggestions – 📖 Minecraft Wiki

Cleaning up old tickets: This ticket had been set to 'Awaiting Response', but has not received a response from the reporter (~3 months+) so is being closed as Incomplete. If you feel this is still a valid issue then please comment, or create a new ticket following the Issue Guidelines which includes steps to reproduce the problem.

Quick Links:
📓 Issue Guidelines – 💬 Mojang Support – 📧 Suggestions – 📖 Minecraft Wiki

Owen Racette

(Unassigned)

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