I'm running a bedrock dedicate server with liteloaderBDS.
Firstly, I suspect that the reason of server crash is liteloaderBDS's inside error.
But Server still will crash when I running it only use the original Bedrockserver without LiteloaderBDS.
I found that server will crash when generating chunks or switch dimension after I tried to reproduce the crash.
There are some crash logs recorded by Liteloader contained in the attachment.
Linked issues
Attachments
Comments 4
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System Information
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Time of this report: 8/25/2022, 18:57:09
Machine name: DESKTOP-2PO2T48
Machine Id: {F8E9247E-C62A-4043-A529-A1C81D7E410C}
Operating System: Windows 10 Bussiness LTSC 64-bit (10.0, Build 17763) (17763.rs5_release.180914-1434)
Language: Chinese (Simplified) (Regional Setting: Chinese (Simplified))
System Manufacturer: QEMU
System Model: Standard PC (i440FX + PIIX, 1996)
BIOS: Default System BIOS (type: BIOS)
Processor: 12th Gen Intel(R) Core(TM) i7-12700K (4 CPUs), ~3.6GHz
Memory: 8192MB RAM
Available OS Memory: 8192MB RAM
Page File: 4655MB used, 4048MB available
Windows Dir: C:\Windows
DirectX Version: DirectX 12
DX Setup Parameters: Not found
User DPI Setting: 96 DPI (100 percent)
System DPI Setting: 96 DPI (100 percent)
DWM DPI Scaling: Disabled
Miracast: Not Available
Microsoft Graphics Hybrid: Not Supported
DxDiag Version: 10.00.17763.0001 64bit Unicode
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We're resolving and linking this ticket forward as a duplicate of BDS-17527, as that ticket contains more detailed information and/or has already been triaged by Mojang.
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ah yes 0xC0000005 every c++ / c developers worst nightmare SEGFAULT I don't know why it segfaulted but just restart bds and 0xE0000001 seems to mean no more memory