Issue: Movement corrections sent to the client are not smoothed out
Observed Result: The client will replay its inputs and teleport the player to the final position after replay.
This teleporting is especially noticeable on higher latencies, when attempting to correct movement for something like knockback during combat (as shown in https://streamable.com/3miw7w)
This is reproducible on a BDS server while having high latency - "set server-authoritative-movement" to "server-auth-with-rewind", and "correct-player-movement" to true, use some sort of tool (such as clumsy or a VPN) to get high latency to the BDS server, and then taking knockback (to a mob or a player). The same behavior will show as in the last video (see https://streamable.com/be72t0)
Linked issues
is duplicated by 1
Comments 7
Hi
Does this issue occur after updating to 1.20.14?
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This issue occurs in 1.20.14 as well.
BDS w/ server-auth-with-rewind: https://streamable.com/4p7yct
External Servers w/ movement predictions & corrections: https://clipchamp.com/watch/Jo8Rpjifn8m
Resolving temporarily as Awaiting Response. Is this still an issue in the latest version of the game (1.20.1)?
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