Using the exact same resource and behaviour pack stack as a typically hosted world, using a testfor command selecting a custom entity will fail to translate custom names and just list the default translation key.
Steps to Reproduce:
Transfer a world with an addon containing custom entities to bedrock dedicated server.
Host the world and join the server.
Spawn any custom entity.
Run a testfor command with the custom entity spawned in the selector.
Observed Results:
The testfor command returns a list of entity translation keys (ie. Found entity.<namespace>:<id>.name, …).
Expected Results:
The testfor command should return a list of translated keys, matching the behaviour found in worlds hosted through the game (ie. Found <entityname>, …).
Environment
Bedrock Dedicated Server for Linux
Please attach all addons needed to reproduce this bug