Environment:
Bedrock Dedicated Server: 1.26.51.1
Build ID: 51061372
Branch:
r/26_u5OS: Ubuntu Linux
Transport:
nethernetClient: Minecraft Bedrock 1.26.51 Windows GDK
Protocol: NetherNet:2193
Public IPv4: directly assigned to the BDS host
Host also has a private IPv4 interface
UFW enabled
Server network interfaces
eno1: PUBLIC_IPV4/24
eno2: PRIVATE_LAN_IP/24Default route:
default via PUBLIC_GATEWAY dev eno1 src PUBLIC_IPV4The server is not behind IPv4 NAT. The public IPv4 address is assigned directly to the BDS host.
Current server configuration
server-port=19132
server-portv6=19134
server-udp-ports=PUBLIC_IPV4:20000-20010:20000-20010
transport=nethernet
enable-lan-visibility=trueserver-ip is currently unset so that BDS can bind normally.
Firewall rules include:
19132/tcp ALLOW IN
19132/udp ALLOW IN
20000:20010/udp ALLOW INSteps to reproduce
Start BDS 1.26.51.1 with:
transport=nethernetConfirm the server starts normally.
Confirm BDS signs in to the signaling service successfully.
Connect from Minecraft Bedrock 1.26.51 Windows GDK to:
PUBLIC_IPV4:19132The connection fails before BDS logs a normal player connection.
Actual result
The Windows client consistently fails with:
Error Detail InitialConnection-45
Transport: NetherNet:2193
NetworkType: 2During one configuration test, InitialConnection-122 was also observed.
BDS never reaches the normal player-session sequence:
Player connected
Player PartyIdUpdate
Player SpawnedTCP signaling test
From the Windows client:
Test-NetConnection PUBLIC_IPV4 -Port 19132Result:
TcpTestSucceeded : TrueTCP port 19132 is therefore reachable externally.
UDP behavior
With:
server-udp-ports=PUBLIC_IPV4:20000-20010:20000-20010BDS successfully allocates UDP transport sockets from the configured range.
Example:
PUBLIC_IPV4:20000
PRIVATE_LAN_IP:20000
DOCKER_BRIDGE_IP:20000
IPv6-address:20000During a failed connection attempt, packet capture on the public interface shows bidirectional UDP traffic between the external client and BDS.
Example:
CLIENT_PUBLIC_IPV4.50266 > PUBLIC_IPV4.20000: UDP
PUBLIC_IPV4.20000 > CLIENT_PUBLIC_IPV4.50266: UDPMultiple packets are exchanged in both directions, including packets larger than 1 KB.
This indicates that the external client can reach the advertised NetherNet UDP candidate and the server can reply successfully.
Additional testing
Several configurations were tested.
No explicit server-ip:
server-udp-ports=20000-20010
transport=nethernetResult:
InitialConnection-45Explicit public server-ip:
server-ip=PUBLIC_IPV4
server-udp-ports=20000-20010
transport=nethernetBDS correctly binds to:
PUBLIC_IPV4:19132The result remains:
InitialConnection-45Explicit external UDP mapping:
server-udp-ports=PUBLIC_IPV4:20000-20010:20000-20010BDS allocates UDP transport sockets from the configured range and exchanges traffic on the public UDP endpoint, but the client still fails before Player connected.
RakNet comparison
I also tested:
transport=raknetBDS starts, but explicitly reports:
Your current connection type is not set to NetherNet.
In this release, NetherNet is the only supported transport type.
Players will not be able to connect to your game without NetherNet.RakNet therefore cannot be used as a fallback on this release.
Expected behavior
After successful TCP signaling and successful bidirectional UDP communication, the client should complete the NetherNet connection and join the world.
Actual behavior
TCP signaling succeeds and bidirectional UDP traffic is established, but the connection fails during the NetherNet initial connection stage with:
InitialConnection-45BDS never transitions to a normal Bedrock player session.
Additional observation
During testing, BDS/NetherNet creates UDP sockets on multiple local interfaces, including:
PUBLIC_IPV4
PRIVATE_LAN_IP
DOCKER_BRIDGE_IP
IPv6However, the public endpoint itself exchanges UDP packets successfully with the external client, so basic UDP reachability appears functional.
Summary
This appears to be a NetherNet connection/session negotiation failure after basic network connectivity has already been established, rather than a simple firewall, NAT, or port-forwarding issue.
The following have been verified:
TCP signaling reachable YES
BDS signaling login YES
UDP allocation YES
Explicit external mapping YES
Inbound UDP YES
Outbound UDP YES
Player connected event NO
Final client connection NOThe failure consistently occurs before BDS logs a normal player session.
Suggested attachments
Screenshot showing:
InitialConnection-45 Transport: NetherNet:2193Redacted
tcpdumpoutput showing bidirectional UDP traffic:CLIENT_PUBLIC_IPV4.50266 > PUBLIC_IPV4.20000 PUBLIC_IPV4.20000 > CLIENT_PUBLIC_IPV4.50266Startup log showing:
Version: 1.26.51.1 Build ID: 51061372 Signed in to signaling service successfully Server started.
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