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MC-100112

End City asymmetrical structure room

I noticed that a structure in the end city was giving a strange block transition because its block count was even while all the other structure had a odd block count.

An example would be the following seed:

6148914691236517205

At coordinates:

694 130 -2177

Linked issues

Attachments

Comments 20

Better global view on this one. As you can see, the bridge does not match with the small room.

The environment is supposed to only contain pc details.

We need seed and coordinates to confirm.

An example with seed and coordinates. (see screenshot)

10 more comments

I think this is just game design. If someting is asymetrical the structures can generate very different.

Can confirm in 1.16.5 and 21w08b.

Can confirm in 1.20.4, related to MC-154097 (in fact I had thought that MC-154097 was unplayable, after I found this bug, I can confirm that MC-154097 is just a small mistake, compare to this bug which is literally unplayable).

This is clearly not a bug, it's more a peeve or feature request

Florian Cassayre

(Unassigned)

Confirmed

Structures, World generation

Minecraft 1.9, Minecraft 1.10.2, Minecraft 16w44a, Minecraft 1.11.2, Minecraft 17w06a, ..., 21w06a, 21w07a, 21w08b, 1.21, 1.21.3

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