When using an entity selector with a large search radius, the game will attempt to search the entire area even if there is nothing there, which induces massive tick lag. The lag starts becoming noticeable over around r=100000.
When using an entity selector with a large search radius, the game will attempt to search the entire area even if there is nothing there, which induces massive tick lag. The lag starts becoming noticeable over around r=100000.
Relate to MC-73916