The force of an explosion on a non-living entity is not affected by the power of the explosion, the distance from the explosion, or any blocks that may be shielding the entity from the blast.
To demonstrate the bug, activate a TNT block on one side of a bedrock wall, then quickly activate another TNT on the other side of the wall. When the first TNT explodes, the second TNT will be pushed. Prior to 1.9, the second TNT would not move at all.
This Bukkit patch demonstrates a possible fix:
https://github.com/OvercastNetwork/SportBukkit/blob/9de4c6e27928a02f534fae75b585c0b4c9d08824/CraftBukkit/0142-Fix-explosion-distance-and-occlusion-being-ignored-f.patch
Linked issues
is duplicated by 1
Comments 11


Confirmed

Confirmed

Any update on this bug report?

This is actually something that could only be fixed if the whole style of TNT was changed.
This bug you found still deals damage to entites even if there is blocks protecting them.
This is why they added the ability of glass blocking most of the TNT's damage.

Is there any way Mojang could implement the bukkit patch Last Username made for 1.11?

The best way to help this report is by keeping its affected versions updated. Does this issue still affect 1.10.2 and 16w39c?

Yes. This affects versions 1.10.2, 16w39c, and 16w40a.

This bug also affect 16w41a

I guess now that this bug's fixed, we could finally take a look at MC-107982 considering how it is dependent on the resolution of 100260.
Confirmed.