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MC-100887

Summoning falling sand with a tile ID "minecraft:<block>" spawns normal falling sand

Summoning falling sand with a tile ID "minecraft:<block>" spawns normal falling sand (with sand ID).

Command used :

/summon FallingSand ~ ~2 ~2 {TileID:minecraft:stone,Time:1}

(spawns normal falling sand, not stone, and it is the same for other blocks)

PS : Using the IDs of the blocks in the command works.

/summon FallingSand ~ ~2 ~2 {TileID:1,Time:1}

spawns falling sand with the ID of stone and works as it should.
And replacing TileID by Block works also.

/summon FallingSand ~ ~2 ~2 {Block:minecraft:stone,Time:1}

spawns falling sand with the ID of stone also.

Comments

migrated

What happens if you put quotes around "minecraft:stone"? What happens if you leave out "minecraft:"?

migrated

Nevermind. Use Block, not TileID.

migrated

Sorry if it is intended :/ As we still can use TileID I thought it was a bug ^^'

migrated

Well, TileID is an integer, and depreciated, so don't use it.
Block was added as a replacement as the numeral IDs are being removed. 🙂

migrated

I understand, thank you for your responses ! 🙂

migrated

(Unassigned)

Unconfirmed

Minecraft 1.9.2, Minecraft 16w14a, Minecraft 16w15a, Minecraft 16w15b

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