Summoning falling sand with a tile ID "minecraft:<block>" spawns normal falling sand (with sand ID).
Command used :
/summon FallingSand ~ ~2 ~2 {TileID:minecraft:stone,Time:1}
(spawns normal falling sand, not stone, and it is the same for other blocks)
PS : Using the IDs of the blocks in the command works.
/summon FallingSand ~ ~2 ~2 {TileID:1,Time:1}
spawns falling sand with the ID of stone and works as it should.
And replacing TileID by Block works also.
/summon FallingSand ~ ~2 ~2 {Block:minecraft:stone,Time:1}
spawns falling sand with the ID of stone also.
Comments


Nevermind. Use Block, not TileID.

Sorry if it is intended :/ As we still can use TileID I thought it was a bug ^^'

Well, TileID is an integer, and depreciated, so don't use it.
Block was added as a replacement as the numeral IDs are being removed. 🙂

I understand, thank you for your responses ! 🙂
What happens if you put quotes around "minecraft:stone"? What happens if you leave out "minecraft:"?