LWJGL can't parse the output from xrandr, and so returns an empty array that crashes the game. Using the modified lwjgl jar provided here fixes the issue. However, it is overwritten every time the client starts.
Environment
Operating System: Linux (amd64) version 4.4.0-21-generic
Java Version: 1.8.0_03-Ubuntu, Oracle Corporation
Java VM Version: OpenJDK 64-Bit Server VM (mixed mode), Oracle Corporation
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Using the latest version of lwjgl.jar from here appears to work as well, so yes.
Has this fix been pushed to the main LWJGL repo?