I tried to summon a particle with the name "fallingdust" via an AreaEffectCloud (AEC), very likely with the wrong command (as I don't specify the type, like sand, anvil..), but it does not show the default "mobSpell" particle which seems to always show up with wrong particle names.
Steps to Reproduce:
Use this summon command:
/summon AreaEffectCloud ~ ~1 ~ {Particle:fallingdust,Radius:2f,Duration:600}It says "Object successfully summoned" in the chat, but nothing shows up.
Use e.g.
/summon AreaEffectCloud ~ ~1 ~ {Particle:fantasyname,Radius:2f,Duration:600}and it will default to its regular mobSpell-particle.
Testing blockcrack particle is successful with an AEC, example command (proof screenshot attached):
/summon AreaEffectCloud ~ ~1 ~ {Particle:blockcrack,Radius:2f,Duration:600}blockdust particle doesn't show up at all as well (proof screenshot attached)
/summon AreaEffectCloud ~ ~1 ~ {Particle:blockdust,Radius:2f,Duration:600}iconcrack particle does show up (proof screenshot attached)
/summon AreaEffectCloud ~ ~1 ~ {Particle:iconcrack,Radius:2f,Duration:600}AEC with fallingsand probably needs to have an ID of the block added to the command to show the particle effect, but in any case the above command should show at least the mobSpell particle, even though it might be likely the wrong command }=)
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Just tested it, edited description and added screenshot, the blockcrack command seems to work in an AEC.
Blockdust does NOT work/not show up, iconcrack does show up.
Will look through them.
As stated here : MC-89181, Grum said "This entity summon will stop crashing, but it will not support the custom params for now." This was 6 month ago, I don't know if this is still planned now.
@unknown Well the AEC does show particles though, with blockcrack, iconcrack and blockicon defaults to the mobSpell particle..
So there must have been changes I'd assume.
Edit: I'm not so much into those special particles, is "blockicon" even one Ö.ö?
Have never heard of it, but if it's not existing, it defaults back to mobSpell, so it'd make sense (the particlename "fantasyname" does also default back to mobSpell)
Is this also the case with the block breaking particles? (Any aditional data particles in general)