What I expected was that when I moved from one boat to another, I would experience a small lag spike.
What actually happened was that Minecraft froze and then went to the dirt screen.
Steps to Reproduce
1 - Make a pool of water in the Redstone Ready preset in superflat near the spawn
2 - put a boat in the water
3 - go in the boat and put another boat in the pool
4 - move to that boat.
Environment
Minecraft Version: 13w09a
Operating System: Windows XP (x86) version 5.1
Java Version: 1.7.0_09, Oracle Corporation
Java VM Version: Java HotSpot(TM) Client VM (mixed mode, sharing), Oracle Corporation
Memory: 6308576 bytes (6 MB) / 518979584 bytes (494 MB) up to 518979584 bytes (494 MB)
JVM Flags: 2 total; -Xms512m -Xmx512m
AABB Pool Size: 546 (30576 bytes; 0 MB) allocated, 66 (3696 bytes; 0 MB) used
Suspicious classes: No suspicious classes found.
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
LWJGL: 2.4.2
OpenGL: ATI Radeon HD 5450 GL version 4.2.11318 Compatibility Profile Context, ATI Technologies Inc.
Type: Client (map_client.txt)
Texture Pack: Default
Profiler Position: N/A (disabled)
Vec3 Pool Size: 138 (7728 bytes; 0 MB) allocated, 81 (4536 bytes; 0 MB) used
Duplicate of MC-10312.