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MC-105588

Skeletons and their variants continue to strafe shortly after losing their targets

The bug

Skeletons, strays and bogged continue to strafe when they can no longer detect their enemies.

How to reproduce

Watch the skeleton act "dizzy" after you run from it, or run behind a wall to make it spin even faster. This also makes them look weird when they try to search because they literally just turn their back due to spinning.

Linked issues

Attachments

Comments

SLScool

I won't call it 'dizzy', I'd call it 'hoping-to-find-you-again', unless the skeletons will continue doing this for some time.

gaspoweredpick

what I am stating is that they continue to strafe for a few seconds after they can no longer see you. Did you even reproduce this?
It might actually be a funny easter egg if it didn't happen ALL the time, the reason it is so funny is because skeletons wont be able to navigate very well if they dont have brains.

Greg Milson

Confirmed in 1.12.1

Greg Milson

Still an issue in 1.13-pre1

Greg Milson

Affects 1.13-pre6

Avoma

Present in 23w13a. This also appears to affect the entity that is ridden by the skeleton/stray; I noticed a skeleton horse behaving strangely shorting after the skeleton riding it died or lost its target.

Viradex

Can confirm in 24w19b.

Also affects the Bogged.

gaspoweredpick

(Unassigned)

Confirmed

Mob behaviour

Minecraft 1.10.2, Minecraft 1.12.1, Minecraft 1.12.2, Minecraft 1.13-pre1, Minecraft 1.13-pre6, ..., 1.20.6, 24w19b, 1.21, 1.21.3, 1.21.5

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