When the ender dragon hits you, all subsequent hits will cause knockback to increase exponentially. Ender dragons only knock you back about 20 blocks when you get hit once, but subsequent hits can knock you back over 100 blocks away.
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Is this still an issue in the most recent versions (currently that is 1.11.2) of Minecraft? If so, please update the affected versions and help us keeping this ticket updated from time to time. If you are the owner/reporter of this ticket, you can modify the affected version(s) yourself.

Maybe this should be reopened, the issue has been happening since a long time and hasn't been properly resolved. Sometimes the dragon can hit you two or three times mid-air and throw you upwards to even 60 or more blocks high which is probably a bit too exaggerated, sometimes you aren't even able to see the actual island. This is probably caused by MC-169167 given that the dragon has a very fast attack speed which is why it can hit you very rapidly when on air, i can't reproduce the lag tho.
An example of said knockback can be found on this video: https://youtu.be/27aPLrM7iOc?t=1335
A fatal fall, althought you could save yourself with water, ender pearls, slow falling or feather fall.
Probably people would think this could be intended being that this has been happening since 1.9, however i would want to see a proper response if it's WAI or a valid bug.

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Can confirm in 21w05b.

Can confirm on 1.18 pre1.

Can confirm on 22w18a.
can confirm in 21w05b.

This is caused by the fact that the Ender Dragon knockbacks entities server side only, so momentum stacks and when it's updated client side they're launched in the air. This is easily fixable by setting `hurtMarked = true` to pushed entities in `EnderDragon#knockBack` which makes the knockback applied server side being sent client side
I actually think that if we are in the air, we actually get extra knockback. Not sure though, but I can say that its not about the first or second hit. Seems like someone will need to confirm this.