Observers when detecting a block update send out a 4 game tick pulse (2 redstone ticks) opposed to sending out a 2 game tick pulse (1 redstone tick) as it does in minecraft pocket edition.
Linked issues
is duplicated by 2
relates to 1
Comments 4
This breaks any mechanism based on the behaviour of sticky pistons powered for less than 1.5 redstone ticks.
It doesn't break it - in fact it's part of the code. Even if so, it was said in the newest snapshot (16w41a), that the observers should now power for 1 redstonetick rather than 1 gametick. The thing is, that there is no such thing as redstone tick, however it is said to be equal to 2 gameticks
Confirmed - 1 redstone tick is 2 gameticks ie. 1/10th of a second