With Mipmap levels set to 0, Textures appear normally stitched together and perfectly flat, But with Mipmap set to any other level, textures appear raised off their blocks and not at all well mapped
Though mipmapping should make lower resolutions be rendered to save rendering, The textures appear to separate and float
Visual attached
2016-11-11_01.12.19 is Without Mipmap
2016-11-11_01.12.40 is with Mipmap level 2 (for example)
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