mojira.dev
MC-110704

Totem of Undying Does not Play Animation

The Totem of Undying does not play its animation sequence.

**After performing the crash, it plays again after having re-entered the world only. I was exploring servers followed by entering a solo world during the same play session.
**This may very well be related to 100% of the allocated memory being used; there are small gitters just before landing BUT these gitters may have been entirely coincidental for they did not appear during either of the first video's tests (I did a good deal of traveling, so the memory could have been full there too).
**Perhaps this is a safety deal to prevent a temporary lockup to switch out already used memory to create space for the animation...? Or something? (Unless of course, it's already been used before 100% had been reached.)

Demonstration - https://www.youtube.com/watch?v=4qVKzdkBees
Yes, it affects the default resource pack as well, but this may be unrelated - https://www.youtube.com/watch?v=mwDekek_-lQ

Attachments

Comments 4

Does this still occur if you turn off the resource pack?

Unable to say, I forced a crash before the idea occurred to me. I will now attempt to reproduce.
**Affects Default as well, but that may merely be unrelated.

Is this still an issue in the most recent versions (currently that is 1.12.2, or the latest 1.13 development snapshot 18w20c) of Minecraft?

It seems I can no longer reproduce this in 1.12 and 1.13-Pre5.

I'll update this if I see it again.

Niknokinater

(Unassigned)

Unconfirmed

Minecraft 1.11, Minecraft 1.11.2

Minecraft 1.12.2

Retrieved