The bug
So on a multiplayer server, if you jump off the ground and then right click on a ridable entity like for example a horse before landing you will get kicked from the server for flying too long and in the server log you will see a message such as:
[17:54:58] [Server thread/WARN]: Jobe was kicked for floating too long!
Code analysis
Based on 1.11.2 decompiled using MCP 9.35 rc1
The server does not reset the field net.minecraft.network.NetHandlerPlayServer.floating
when a player starts riding an entity even though it is tracking floating with the field net.minecraft.network.NetHandlerPlayServer.vehicleFloating
there and because the floating
field can only be set to false
by the part of the method net.minecraft.network.NetHandlerPlayServer.processPlayer(CPacketPlayer)
which runs if the player is not riding an entity the value remains true
.
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