My friend Johni and I are working on a PvP Map, and we wanted a new game only to start when at least 4 players have voted for any map.
But we also wanted that no new game would start if a there is already one running (of course).
So we created a scoreboard objective called inGame.
And we were checking with a clock whether there were players ingame to avoid double games etc.
But the comparator kept outputting a signal on a "testfor @a[score_inGame=1] - Command - even if there was no one with inGame on 1!
We tested this in multiple versions and I wonder if this happened to someone else, too.
For our Maps, check out http://youtube.com/CrushedPixel BTW 😃
Hope someone fixes this soon.
Thanks in advance,
CrushedPixel and Johni0702
The output of commend block is correct, all players with a score inGame of at most 1 are selected.
The correct syntax for your case is
@a[score_inGame_min=1]
.Read the basics here http://www.minecraftwiki.net/wiki/Scoreboard