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MC-114345

Armor Modifier Only Sets to one piece

So, remember dose Midifiers you added in the game? Well, there awesome, but one, just one of them, is trying to be a liitle punk. Basically, the arrmor amount only effects to one piece, and depending which armor was placed last.

Let me explain: I got a set of leather armor dyed to be a new custom set. I added higher armor amount, but, the armor effects to one piece only. But it will depend which one was placed in one of the armor slots last. If it is a helmet, the armor bar will only set it to the helmet's armor. If I add boots on when I had my helmet, the boots won't add his amount but change it to his amount, because the boots was the last one equiped. (Confused? Well, you can Watch this Video)

This is kinda bad for Map/Command Creators. We can't add custom armor sets with custom armor amount. Can you please fix this?

  • JoeyTTBC

Linked issues

Comments 3

What command are you using?

for the boots:

/give @p minecraft:leather_boots 1 0 {AttributeModifiers:[{AttributeName:"generic.armor",Name:"generic.armor",Amount:2,Operation:0,UUIDLeast:838080,UUIDMost:313947,Slot:"feet"}],ench:[{id:4,lvl:1}],display:{Name:"Bone Boots",Lore:["It is maybe made out","of bones, but it can be strong!"],color:16775147}}

But, I found the problem, it's the UUIDs. I needed to set them to: 1-1 , 1-2 , 2-1 , 2-2

But, can you add a new function so we can create custom armor sets like a new Modifier called: armor.set so you can create new sets of armor easlay.

Next time I will pay attention to what I am doing before I send a Issue.

Probably a duplicate of MC-16466 then

Joey Morin

(Unassigned)

Unconfirmed

Minecraft 1.11.2

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