At spawn amongst many command blocks we have this commnd running to continually enable triggers for players: /summon Item -4 12 5 {Item:{id:clock,Count:1}, Age:5990}
When anybody is in Overworld, this works as intended and everything works fine, however upon testing in the b vers of the snapshot, when no user is in overworld, instead of remaining to keep working, it stops and all commands//triggers running from that clock stop functionning untill a user returns to overworld.
During the period after killing the Enderdragon till XP has all dropped things start working momentarily, but end up stopping again.
Comments 3
Well to me that defeats the purpose of having stuff in the spawn chunk as it was meant to always stay loaded, now it seems i'll need to find a way to always keep it loaded regardless or copy my entire CB room setup to each dimension
Because the falling item is an entity and entity processing stops when no player is in the dimension this is not a bug. You can work around it by dropping an item through a nether portal within the spawn chunks once every 10 seconds, like you do with an iron farm in spawn. I just added a command to summon an item into a water stream (over ice) that leads the item into the nether portal. This way I don't have to keep my iron farm running all the time. I put this command on the same clock that activates my other command blocks and it solves the problem nicely.
Works as intended. Spawn chunks will only stay loaded if at least one player is in that dimension.