When entering the multiplayer server you can make your game crashes and says ticking screen error
Here's the crash log:
---- Minecraft Crash Report ----
// Why is it breaking :(
Time: 4/5/17 8:34 PM
Description: Ticking screen
java.lang.NullPointerException: Ticking screen
at io.netty.bootstrap.Bootstrap.checkAddress(Bootstrap.java:358)
at io.netty.bootstrap.Bootstrap.doResolveAndConnect(Bootstrap.java:180)
at io.netty.bootstrap.Bootstrap.connect(Bootstrap.java:162)
at io.netty.bootstrap.Bootstrap.connect(Bootstrap.java:143)
at bqv.b(SourceFile:241)
at bqv.a(SourceFile:45)
at bqv$1.a(SourceFile:144)
at gd.l(SourceFile:381)
at bqv.a(SourceFile:254)
at blp.e(SourceFile:115)
at bgr.t(SourceFile:1585)
at bgr.av(SourceFile:956)
at bgr.a(SourceFile:396)
at net.minecraft.client.main.Main.main(SourceFile:123)Environment
4-Bit Server VM (mixed mode), Oracle Corporation
Memory: 323348432 bytes (308 MB) / 646500352 bytes (616 MB) up to 1060372480 bytes (1011 MB)
JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
IntCache: cache: 0, tcache: 0, allocated: 12, tallocated: 94
Launched Version: 17w14a
LWJGL: 2.9.4
OpenGL: Intel(R) HD Graphics 4400 GL version 4.3.0 - Build 20.19.15.4531, Intel
GL Caps: Using GL 1.3 multitexturing.
Using GL 1.3 texture combiners.
Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
Shaders are available because OpenGL 2.1 is supported.
VBOs are available because OpenGL 1.5 is supported.
Using VBOs: Yes
Is Modded: Probably not. Jar signature remains and client brand is untouched.
Type: Client (map_client.txt)
Resource Packs: Budder_1_11
Current Language: English (US)
Profiler Position: N/A (disabled)
CPU: 4x Intel(R) Core(TM) i3-4170 CPU @ 3.70GHz
Linked issues
duplicates 1
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