The Bug
The glass block does not support the alpha channel.
Now that the engine supports translucent textures in stained glass, clear glass should do this as well. It currently hinders resource packs, and causes strange behavior in mipmapping since the alpha value adjacent pixels can't be averaged together correctly.
To Reproduce
Download and enable the resource pack:
Put down a glass block.
Expected Behavior
It should look like blue stained glass, with the transparency.
Observed Behavior
It's solid blue.
Thank you for your report!
However, this issue has been closed as Invalid.
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