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MC-120418

Mob health cannot be increased

When editing a mob's health in an entity tag, such as in the following command:

/summon Skeleton ~ ~ ~ {Health:30}

The mob's health will not be increased beyond its normal 20. The mob's health can be decreased, but as soon as its health is set to a number greater than its normal maximum health, the new health will not be set.

Even when a mob is given a health boost potion effect, its health will not increase beyond its normal health.

The maxHealth attribute will not increase the mob's health either -

/summon Skeleton ~ ~ ~ {Attributes:[{Name:generic.maxHealth, Base:25.0}]}

The Skeleton's health will not be increased.

Comments 3

Use the maxHealth attribute.

The maxHealth attribute doesn't let you increase the mob's health either -

/summon Skeleton ~ ~ ~ {Attributes:[{Name:generic.maxHealth, Base:25.0}]}

When the base brings the health higher than the mob's natural health, the mob will still die in 20 damage. Unless I'm using the command wrong...?

You have to use both maxHealth and Health.

/summon Skeleton ~ ~ ~ {Attributes:[{Name:generic.maxHealth, Base:25.0}],Health:25.0f}

josh daily

(Unassigned)

Unconfirmed

Minecraft 1.12.1

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