mojira.dev
MC-120594

World generation spawns too many monsters at the same place

The bug

It looks like the world generation can spawn too many monsters at the same place.

Note: MC-4061 is marked as related since @unknown had one chunk error while trying to reproduce this bug, however that time no monsters spawned.

How to reproduce

Outdated, though this issue might still occur

  1. Ensure your render distance is set to at least 9

  2. Create a default world with the following seed

    8627439086671208170
  3. Teleport near the position

    /tp 920 70 -1736
  4. Wait some time, maybe about 10 seconds

  5. Switch to Spectator mode

    /gamemode spectator
  6. Teleport to the exact position

    /tp 908 27 -1774 180 50

Related issues

Attachments

Comments

migrated
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migrated

Can't confirm in 1.15.2. There was a cave at that place. Seems like world gen has changed a bit

Avoma

I am also unable to reproduce this issue in 1.17.1.

marcono1234

Resolving as Cannot Reproduce then.
I had in the past only noticed the issue for that specific cave (but in a reproducible way). With world generation and mob spawning changes in recent versions it is likely that this was either fixed or a new location has to be discovered where this occurs.

marcono1234

(Unassigned)

Confirmed

(Unassigned)

monster, spawning, world-generation

Minecraft 1.12.1, Minecraft 1.12.2 Pre-Release 1, Minecraft 1.12.2 Pre-Release 2, Minecraft 1.12.2, Minecraft 17w43a, ..., Minecraft 17w45a, Minecraft 17w46a, Minecraft 17w48a, Minecraft 17w50a, Minecraft 18w03b

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