ı use gameloopfunction for "execute @e[type=Bat,name=TARDIS] ~ ~ ~ setworldspawn ~ ~ ~"
if ı run "tp @p @e[type=Bat,name=TARDIS]" chunks dont load if use coordinat run perfect.
ı use gameloopfunction for "execute @e[type=Bat,name=TARDIS] ~ ~ ~ setworldspawn ~ ~ ~"
if ı run "tp @p @e[type=Bat,name=TARDIS]" chunks dont load if use coordinat run perfect.
Please check if that's an issue in the latest 1.13 pre-release.