The game crash at the lauch... I haven't the crash report... sorry...
Related issues
duplicates
Comments

No

Minecraft Crash Report ----
// But it works on my machine.
Time: 15/02/18 13:27
Description: Initializing game
i: Non [a-z0-9/._-] character in path of location: minecraft:items/trophee finderzz
at nx.<init>(SourceFile:36)
at nx.<init>(SourceFile:41)
at cvq.o(SourceFile:712)
at cvq.n(SourceFile:688)
at cvq.a(SourceFile:183)
at cvr.a(SourceFile:23)
at uc.a(SourceFile:119)
at bxt.an(SourceFile:497)
at bxt.a(SourceFile:368)
at net.minecraft.client.main.Main.main(SourceFile:141)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
– Head –
Thread: Client thread
Stacktrace:
at nx.<init>(SourceFile:36)
at nx.<init>(SourceFile:41)
at cvq.o(SourceFile:712)
at cvq.n(SourceFile:688)
at cvq.a(SourceFile:183)
at cvr.a(SourceFile:23)
at uc.a(SourceFile:119)
at bxt.an(SourceFile:497)
– Initialization –
Details:
Stacktrace:
at bxt.a(SourceFile:368)
at net.minecraft.client.main.Main.main(SourceFile:141)
– System Details –
Details:
Minecraft Version: 18w07a
Operating System: Windows 10 (x86) version 10.0
Java Version: 1.8.0_25, Oracle Corporation
Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
Memory: 116645200 bytes (111 MB) / 301989888 bytes (288 MB) up to 1073741824 bytes (1024 MB)
JVM Flags: 8 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=16M
Launched Version: 18w07a
LWJGL: 3.1.2 build 29
OpenGL: GeForce GTX 460M/PCIe/SSE2 GL version 4.5.0 NVIDIA 382.05, NVIDIA Corporation
GL Caps: Using GL 1.3 multitexturing.
Using GL 1.3 texture combiners.
Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
Shaders are available because OpenGL 2.1 is supported.
VBOs are available because OpenGL 1.5 is supported.
Using VBOs: Yes
Is Modded: Probably not. Jar signature remains and client brand is untouched.
Type: Client (map_client.txt)
Resource Packs: Selakyn Faithfull (incompatible)
Current Language: English (US)
Profiler Position: N/A (disabled)
CPU: 8x Intel(R) Core(TM) i7 CPU 950 @ 3.07GHz

It's okay !
It's my last ressource pack which caused a crash only in snapshot 18w07a !
Did you change the game resolution in the launcher profile settings?