Incorrect output messages in the server console
When starting a server there are (most likely incorrect / unnecessary) warning output lines:
[main/WARN]: Ambiguity between arguments [teleport, destination] and [teleport, targets] with inputs: [Player, 0123, @e, dd12be42-52a9-4a91-a8a1-11c01849e498]
[main/WARN]: Ambiguity between arguments [teleport, location] and [teleport, destination] with inputs: [0.1 -0.5 .9, 0 0 0]
[main/WARN]: Ambiguity between arguments [teleport, location] and [teleport, targets] with inputs: [0.1 -0.5 .9, 0 0 0]
[main/WARN]: Ambiguity between arguments [teleport, targets] and [teleport, destination] with inputs: [Player, 0123, dd12be42-52a9-4a91-a8a1-11c01849e498]
[main/WARN]: Ambiguity between arguments [teleport, targets, location] and [teleport, targets, destination] with inputs: [0.1 -0.5 .9, 0 0 0]
[main/INFO]: Loaded 0 recipes
[main/INFO]: Loaded 0 advancements
Then the usual logging continues fine:
[Server thread/INFO]: Starting minecraft server version 18w07a
[Server thread/INFO]: Loading properties
[Server thread/INFO]: Default game type: SURVIVAL
[Server thread/INFO]: Generating keypair
< etc >
The percentage (progress) for generating / loading the terrain is printed incorrectly too
After the initializing (checking version, loading configuration, loading advancements, etc.) the terrain (world) loads "instantly" and there is spam of incorrect / repeating lines in the output:
[12:46:13] [Server thread/INFO]: Preparing level "world"
[12:46:13] [Server thread/INFO]: Reloading ResourceManager: Default
[12:46:13] [Server thread/INFO]: Loaded 517 recipes
[12:46:13] [Server thread/INFO]: Loaded 560 advancements
[12:46:13] [Server thread/INFO]: Preparing start region for level 0
[12:46:14] [Server thread/INFO]: Preparing spawn area: 0%
[12:46:14] [Server thread/INFO]: Preparing spawn area: 0%
[12:46:14] [Server thread/INFO]: Preparing spawn area: 0%
[12:46:14] [Server thread/INFO]: Preparing spawn area: 0%
[12:46:14] [Server thread/INFO]: Preparing spawn area: 0%
[12:46:14] [Server thread/INFO]: Preparing spawn area: 0%
[12:46:14] [Server thread/INFO]: Preparing spawn area: 0%
[12:46:14] [Server thread/INFO]: Preparing spawn area: 0%
[12:46:14] [Server thread/INFO]: Preparing spawn area: 0%
[12:46:14] [Server thread/INFO]: Preparing spawn area: 0%
[12:46:14] [Server thread/INFO]: Preparing spawn area: 0%
[12:46:14] [Server thread/INFO]: Preparing spawn area: 0%
[12:46:14] [Server thread/INFO]: Preparing spawn area: 0%
[12:46:14] [Server thread/INFO]: Preparing spawn area: 0%
[12:46:14] [Server thread/INFO]: Preparing spawn area: 0%
[12:46:14] [Server thread/INFO]: Preparing spawn area: 0%
[12:46:14] [Server thread/INFO]: Preparing spawn area: 0%
[12:46:14] [Server thread/INFO]: Preparing spawn area: 0%
[12:46:14] [Server thread/INFO]: Preparing spawn area: 0%
[12:46:14] [Server thread/INFO]: Preparing spawn area: 0%
[12:46:14] [Server thread/INFO]: Preparing spawn area: 0%
[12:46:14] [Server thread/INFO]: Preparing spawn area: 0%
[12:46:14] [Server thread/INFO]: Preparing spawn area: 0%
[12:46:14] [Server thread/INFO]: Preparing spawn area: 0%
[12:46:14] [Server thread/INFO]: Preparing spawn area: 0%
[12:46:14] [Server thread/INFO]: Done (1.014s)! For help, type "help" or "?"
If a player tries to join the server there is momentary freeze / hang, "Loading Terrain" is stuck on the player's screen for a while then everything continues fine until server restart, for example.
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Oh, and the other part is reported here: MC-125258
Only one bug per ticket please.
The "ambiguity between arguments" part is intended, see MC-124672