mojira.dev
MC-12611

Entities Riding on top of firework entities crashes the game

What I expected- the spawner to spawn a villager riding a firework that will fly in the air and after the fire work detonated will fall down.

What happened- The spawner crashed my game and corrupted my world.

How to reproduce- cage a villager up high then set off a firework underneath it, then use Sethbling's Stacked entities filter in mcedit on the two. Then use the create spawner filter on the stacked entity.

Why I think this is a bug- All other stacked entities iv tried work fine and do not crash nor corrupt the world.

Attachments

Comments 9

Please attach the crash report, otherwise this ticket is incomplete.

i just attached the crash report and the spawner schematic

Invalid. You have a modded .jar. Also, please attach crash reports as .txt files in the future.

not sure how i have a modded jar unless its because i used magic launcher to start the game but i had no mods selected though

Magic Launcher is not vanilla.

You may also want to try without OpenJDK.

i just re tried the setup using the normal launcher and with out open jdk and i am still getting insane slow down using the spawner in the schematic its to the point i have to force close the game

As I stated in another report, if you want to do stupid stuff with spawners and MCEdit, you accept the consequences of your actions.
If Mojang knew that bad things like this wouldn't happen, then they'd allow you to do it without external programs.

Cannot confirm for 1.8.7

Matthew

(Unassigned)

Unconfirmed

crash, spawners, world

Minecraft 1.5, Minecraft 1.5.1

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