What I expected- the spawner to spawn a villager riding a firework that will fly in the air and after the fire work detonated will fall down.
What happened- The spawner crashed my game and corrupted my world.
How to reproduce- cage a villager up high then set off a firework underneath it, then use Sethbling's Stacked entities filter in mcedit on the two. Then use the create spawner filter on the stacked entity.
Why I think this is a bug- All other stacked entities iv tried work fine and do not crash nor corrupt the world.
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not sure how i have a modded jar unless its because i used magic launcher to start the game but i had no mods selected though
i just re tried the setup using the normal launcher and with out open jdk and i am still getting insane slow down using the spawner in the schematic its to the point i have to force close the game
As I stated in another report, if you want to do stupid stuff with spawners and MCEdit, you accept the consequences of your actions.
If Mojang knew that bad things like this wouldn't happen, then they'd allow you to do it without external programs.
Please attach the crash report, otherwise this ticket is incomplete.