Created a world in Hard mode, used cheats to advance the days to bring up a 3.50 difficulty. Eventually encountered a series of game crashes, determining the cause to be around Drowned mobs using Tridents. I couldn't tell if I was hit, but as I set the difficulty to Peaceful, the crashing ceased.
As such, this game-crashing bug seems to revolve around damage calculation with mob-thrown Tridents towards players, or the Drowned mob in general.
No precise screenshot could be acquired.
Environment
Hardware:
Windows 10
Intel Core i5-4440 CPU @ 3.10 GHZ
AMD Radeon RX 470 GPU
Java up to date
Scenario:
Standard world with cheats; Used time advancements to bring the local difficulty to around 3.50
Linked issues
Comments 0
No comments.