WAI reason
I've chatted with Prof, it's an unfortunate change due to the updating of the world gen code that's considered "Working as intended". Sorry! 😞
– @unknown in this Reddit comment
The bug
Dungeons are not generating anymore at the positions where they used to generate in previous versions with the same seed.
In general it looks like less dungeons are generating.
Examples
Older version | Newer version |
---|---|
[media] | [media] |
[media] | [media] |
[media] | [media] |
Seed | Position | Version dungeon existed | Version dungeon was missing |
---|---|---|---|
7015474738862924540 |
| 18w09a | 18w10d |
The bug
Dungeons are not generating anymore at the positions where they used to generate in previous versions with the same seed.
In general it looks like less dungeons are generating.
Examples
Older version | Newer version |
---|---|
[media] | [media] |
[media] | [media] |
[media] | [media] |
Seed | Position | Version dungeon existed | Version dungeon was missing |
---|---|---|---|
7015474738862924540 |
| 18w09a | 18w10d |
Linked issues
is duplicated by 1
relates to 1
Attachments
Comments 22
Here is a seed: 7015474738862924540
And here are the coordinates: /execute in overworld run tp @s 424.78 41.00 -466.80 -176.19 24.85
You will notice that somewhere between 18w09a and 18w10d, the dungeon at that position (in 18w09a) stops generating. In general dungeons seem a bit more rare in the later snapshots than they were previously.
There are other changes in generation as well. In 18w19a you can go to those coordinates, turn around and follow the cave a few blocks to find a lava source that is not there in any previous snapshots. Follow it a bit further until you reach a larger opening and you'll see that a lava source is missing in 18w19a that is there in all previous snapshots. This kind of variation might be expected though.
the seed is -702071384745498
on the same map I find a double spwner which is no longer there and even a dungeon without chest.
I also remark that the jonjon are very very rare under water, but I suppose that it is for evie that the dolphin guides us. for cordonnates go see a screen.
double spawner -100 30 -80
no chest -144 40 -28
one spawner 223 25 108
I changed the summary and the description of the report. I hope you are fine with these changes and it still describes the bug you were experiencing well enough.
@unknown tried your method on my server seed. 1.13 has 1 spawner. 1.12.2 has considerably more in the same region.
@skribe, let me test it myself. Please tell me your seed and the range of coordinates where you were looking for dungeons. I am genuinely interested to have all major world generation issues resolved before I create a new longterm world.
@unknown
Seed: 5810358736862867128
Region: r.0.0
Try this one too if you're particularly keen =)
Seed: 7452477466514423488
@unknown
Possible but the 1.12.2 version (same seed) had a good number. The other seed I listed above is also dungeon poor in 1.13.
Thanks!
@skribe
So here are my testing results:
Seed 5810358736862867128
1.13.1-pre1
Skeleton /tp 172 16 21
Skeleton /tp 165 41 220
Skeleton /tp 215 13 458
Zombie /tp 291 31 395
Skeleton /tp 385 31 422
1.12.2
Zombie /tp 64 42 493
Spider /tp 103 26 51
Zombie /tp 139 37 198
Zombie /tp 153 23 490
Zombie /tp 241 27 468
Zombie /tp 384 26 166
Zombie /tp 390 33 474
Skeleton /tp 476 11 491
Skeleton /tp 492 30 410
Seed 7452477466514423488
1.13.1-pre1
Zombie /tp 13 50 12 (Notch Apple in a chest by the way)
Skeleton /tp 188 39 72
Skeleton /tp 199 53 62
Spider /tp 270 33 389
Zombie /tp 414 25 461
Zombie /tp 509 44 429
1.12.2
Zombie /tp 60 69 51
Spider /tp 70 57 60
Spider /tp 81 30 213
Skeleton /tp 233 52 268
Zombie /tp 408 45 60
The first seed has its 0.0 region almost entirely under the ocean. Maybe dungeons don't generate in the new flooded caves? Thus there are quite less of them in the new version under such conditions. Still there are a few of them, not only one.
The second seed however has more dungeons in the new version than in the previous.
It is worth noting that choosing only one region file with so few dungeons inside leads to considerable statistical errors so I would advise to use atleast 3x3 regions if you can automate the process in any way. To conclude I have tested 6 seeds so far (one of them I plan to play on - with 4 region files) and only one of them has less dungeons than in previous version. And that seed may has many flooded caves in the area 1.12.2 version doesn't have.
Seed and Coordinates ?