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MC-129767

Dungeons not generating at same positions anymore

WAI reason

I've chatted with Prof, it's an unfortunate change due to the updating of the world gen code that's considered "Working as intended". Sorry! 😞

– @unknown in this Reddit comment

The bug

Dungeons are not generating anymore at the positions where they used to generate in previous versions with the same seed.

In general it looks like less dungeons are generating.

Examples

Older version

Newer version

[media][media]
[media][media]
[media][media]

Seed

Position

Version dungeon existed

Version dungeon was missing

7015474738862924540

/execute in overworld run tp @s 424.78 41.00 -466.80 -176.19 24.85

18w09a

18w10d

The bug

Dungeons are not generating anymore at the positions where they used to generate in previous versions with the same seed.

In general it looks like less dungeons are generating.

Examples

Older version

Newer version

[media][media]
[media][media]
[media][media]

Seed

Position

Version dungeon existed

Version dungeon was missing

7015474738862924540

/execute in overworld run tp @s 424.78 41.00 -466.80 -176.19 24.85

18w09a

18w10d

Linked issues

Attachments

Comments 22

Seed and Coordinates ?

Here is a seed: 7015474738862924540

And here are the coordinates: /execute in overworld run tp @s 424.78 41.00 -466.80 -176.19 24.85

You will notice that somewhere between 18w09a and 18w10d, the dungeon at that position (in 18w09a) stops generating. In general dungeons seem a bit more rare in the later snapshots than they were previously.

There are other changes in generation as well. In 18w19a you can go to those coordinates, turn around and follow the cave a few blocks to find a lava source that is not there in any previous snapshots. Follow it a bit further until you reach a larger opening and you'll see that a lava source is missing in 18w19a that is there in all previous snapshots. This kind of variation might be expected though.

 the seed is -702071384745498

on the same map I find a double spwner which is no longer there and even a dungeon without chest.
  I also remark that the jonjon are very very rare under water, but I suppose that it is for evie that the dolphin guides us. for cordonnates go see a screen.

double spawner -100 30 -80

no chest -144 40 -28

one spawner  223 25 108

I changed the summary and the description of the report. I hope you are fine with these changes and it still describes the bug you were experiencing well enough.

thank you . I'm not very good at English (I speak french)

12 more comments

@unknown tried your method on my server seed.  1.13 has 1 spawner.  1.12.2 has considerably more in the same region.

@unknown, bad luck with your seed?

Oleksandr Stepanenko

@skribe, let me test it myself. Please tell me your seed and the range of coordinates where you were looking for dungeons. I am genuinely interested to have all major world generation issues resolved before I create a new longterm world.

@unknown

Seed: 5810358736862867128

Region: r.0.0

Try this one too if you're particularly keen =)

Seed: 7452477466514423488

 

@unknown 

Possible but the 1.12.2 version (same seed) had a good number.  The other seed I listed above is also dungeon poor in 1.13.

Thanks!

Oleksandr Stepanenko

@skribe

So here are my testing results:

 

Seed 5810358736862867128

 

1.13.1-pre1

 

Skeleton /tp 172 16 21

Skeleton /tp 165 41 220

Skeleton /tp 215 13 458

Zombie /tp 291 31 395

Skeleton /tp 385 31 422

 

1.12.2

 

Zombie /tp 64 42 493

Spider /tp 103 26 51

Zombie /tp 139 37 198

Zombie /tp 153 23 490

Zombie /tp 241 27 468

Zombie /tp 384 26 166

Zombie /tp 390 33 474

Skeleton /tp 476 11 491

Skeleton /tp 492 30 410

 

Seed 7452477466514423488

 

1.13.1-pre1

 

Zombie /tp 13 50 12 (Notch Apple in a chest by the way)

Skeleton /tp 188 39 72

Skeleton /tp 199 53 62

Spider /tp 270 33 389

Zombie /tp 414 25 461

Zombie /tp 509 44 429

 

1.12.2

 

Zombie /tp 60 69 51

Spider /tp 70 57 60

Spider /tp 81 30 213

Skeleton /tp 233 52 268

Zombie /tp 408 45 60

 

The first seed has its 0.0 region almost entirely under the ocean. Maybe dungeons don't generate in the new flooded caves? Thus there are quite less of them in the new version under such conditions. Still there are a few of them, not only one.

The second seed however has more dungeons in the new version than in the previous.

It is worth noting that choosing only one region file with so few dungeons inside leads to considerable statistical errors so I would advise to use atleast 3x3 regions if you can automate the process in any way. To conclude I have tested 6 seeds so far (one of them I plan to play on - with 4 region files) and only one of them has less dungeons than in previous version. And that seed may has many flooded caves in the area 1.12.2 version doesn't have.

Lantien

(Unassigned)

Community Consensus

dungeon, world-generation

Minecraft 18w20b, Minecraft 18w21a, Minecraft 18w21b, Minecraft 1.13-pre8, Minecraft 1.13, Minecraft 1.13.1-pre1

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