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MC-129939

Lighting issue under water, occurring at random

This bug occurred to me when placing a lightsource in undeep water (approx 5-10 blocks under the sea level). When placing and removing a lightsource, sometimes the lighting level stays at 15. I have attached the world and some screenshots. As seen in the screenshots, I am under water, not very deep (screenshot 1a). Then, I place a lightsource (solid lightsources but also torches and end rods work) (screenshot 1b). When I remove the block, the lighting level stays at 15 instead of dropping back down to its original value (screenshot 1c). In screenshots 2a and 2b I have done the same thing but with and end rod. I have been able to pull this off in a lukewarm ocean and in a river, so I don't think the biome is specific. I have also attached an example where it didn't work for some reason (screenshots 3a-3c).

Unfortunately, the bug seems to be random. I haven't been able to find any sense or logic in it :/. Reloading the world doesn't help either, so it's not a visual glitch, but an actual bug.

The world download can be found here: http://www.mediafire.com/file/f2lftv2ef0qsngu/Snapshot%2018w20c%20-%20flooded%20base.zip

It's not a major bug, but I hope it gets fixed before release. You guys are doing a great job on update aquatic!

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@unknown, as the author of this ticket you can update the list of affected versions by yourself, no need to leave a comment or update the description.

Please check if that's still an issue in the latest 1.14 development snapshot.

Alejandro Baars

(Unassigned)

Community Consensus

(Unassigned)

Minecraft 18w20c, Minecraft 18w21a, Minecraft 18w21b, Minecraft 1.13-pre1

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