If the players head is in contact with water, even if the camera does not look from inside the water, the fog of distance gets the water-color applied.
In this case I stood in flowing water in a cave. The flowing water did touch my players head but did not cover any of my field of view. Still the water-coloring for the fog of distance got applied.
Not that much of a problem, but still an imperfection in visuals 🙂
Steps to reproduce
place a trapdoor underneath a water source block,
then stand in it
press space
It's pretty hard to reproduce.
Linked issues
Attachments
Comments 5
Affects 1.13-pre6.
To reproduce, simply place a trapdoor underneath a water source block, and then stand in it and press space. It's pretty hard to reproduce.
Duplicate of MC-68063.
You might want to change the title to
"Water shader/color for distance fog is applied when not fully underwater", as there's a typo, and it doesn't really concisely explain the issue.