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MC-132210

Loot_table random_chance

 

The condition "random_chance" is supposed to take a value from 0.0-1.0, however it's requiring a lower decimal to perform as expected when there are multiple entries.

When specifying the condition:

"random_chance", "chance": 0.10

the loot from the entry is dropped nearly every single time. However this change to the "chance" decimal:

"random_chance","chance": 0.010

works out to a 10% chance to drop.  The more items you have as entries, the lower you need to have the chance decimal to work correctly.

Loot table where this happens attached. One with a few items that drop more often than 10% of the time, the other table with items where they are dropping constantly.

 

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Blake Zimmerman

(Unassigned)

Unconfirmed

Minecraft 1.13-pre4, Minecraft 1.13-pre9

Minecraft 1.13-pre9

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