the 3 report
Put the summary of the bug you're having here
This loophole looks a bit wrong, and I notice the grass cube texture
I was transported at a distance from the birth point, where a loophole occurred. But there will be no sea in the plain.
What I expected to happen was...:
There will be no "sudden" flaw in a straw cube material. There is no beach here.
What actually happened was...:
In the 1 chunk, this is a "sea", and I have seen no sand "beach" groups near the edge of the map, and there is a light green grass block.
Steps to Reproduce:
1.Put a step by step guide on how to trigger the bug here
2.Create the world, select the seed -831438243221475643
3.please loading world
4.When the load is finished, please use command: X:-7046 Y:82 Z:-4771 ( /tp -7046 82 -4771 or /tp @p -7046 82 -4771)
5.Look at the grass square below
6.opened show debugscreen
The following can be tried (this is to open the debug screen)
7.open chunkedge (F3+N),then run edge nearby(please inside),then go to chunk outside
(more accurate steps) 8.Move towards the X:-4783.999(ocean biome)of the block boundary and then go to X:-4784.000 (ocean biome) and then to X:-4784.001(Plains biome) (try teleport command)
Summary: This loophole is rarely noticed, because the loophole is relatively rare and needs to be seen in the distance to see the grass cube (I have 8 screenshots as attachments)
Look at it after you see it MC-132234
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Cannot reproduce using java 8 update 171 64 bit.
Biome is stated as "plains" and grass color is appropriate.

If you try, you can copy me (Chating AJMFactsheets)

Invalid. You are using a modified launcher. Use the vanilla launcher and game and see if the issue persists.
Also, this is not a "loophole"

I see this is a loophole, and there is no sand on the edge (chating Matthew Hunter?)

I've updated it again. This time, 7-8 steps need to turn on the debug screen

Look at it after you see it MC-132234

@Mattehew Hunter MC-132234 go to is