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MC-132218

Debug crosshair axes aren't rendered in the correct order

When the debug crosshair is rendered, the blue z-axis renders over the y and x-axis, and the y-axis renders over the x-axis.

Demonstration

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Comments 3

And what is the exact bug here? Please explain this some more what we are seeing here.

The bug is that the game renders the F3 crosshair by render order rather than testing for depth, which ends up causing issues like making the blue line (z-axis) render on top of all other axis lines when you align them at certain angles when it should instead disappear behind them (like if you position yourself with a yaw of 44.3 and a pitch of 1.6, the red line should go above the blue line, but instead the blue line renders above the red line).

still exist in 24w12a.

Tyler Schuller

(Unassigned)

Confirmed

(Unassigned)

Minecraft 1.12.2, Minecraft 1.13-pre4, 1.16.5, 1.17 Pre-release 1, 1.17

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