The video showing this:
https://youtu.be/77BR1of0t6k
Code Analysis
Code Analysis done by @unknown
Simply removing the neighborChanged()
method in net/minecraft/world/level/block/FrostedIceBlock.java
fixes this issue and still allows frosted ice to behave as before.
Linked issues
is duplicated by 1
Comments 8
Frosted ice need at least 2 near frosted ices to live, but when you place it with setblock it doesn't update.
I think that it isn't a bug: it works as intended.
Affects 1.16.3 and possibly relates to MC-91536, however this means that you cannot /fill
a one-wide strip of frosted ice which would be useful for mapmakers?
I use frosted ice in my map so this is one of the most frustrating things in the world. Even when randomTickSpeed is set to 0, it still melts! There is no MCEdit for 1.13 so I have no clue how to use the ice now.