If you hit a mob they just walk really slowly towards you.
But when they're not agro they walk fast again..
What I expected to happen was...:
They would walk normal
What actually happened was...:
Describe what happened here
Steps to Reproduce:
1. Find a mod
2. Hit them
3. Watch them walk
Related issues
Comments
Really strange, they do not change speed and it doesn't happen when they fall or are on fire.
You didn't see this happen, Grum? For me I just spawned a few zombies, let the follow me, and directly after punching them they would animate like they were walking through a spider web, and move about the same speed. After about 4 seconds, they would return to normal speed.
gravity is right
For a while I thought it was a feature because it was never addressed but then I put 2 and 2 together and figured i should say something 🙂
This also causes them to cancel their attack on you. I've been able to stand inside a zombie spamming the attack button and they barely attack, if at all. Another extreme example is wolves; spawn a single wolf, go to survival, and hit it. It will slowly follow you but then stop, even if it is still angry, when it should attack you. Glad someone finally reported this bug!
It'd be nice to see some variation perhaps. I can understand mobs slowing down if say my sword damaged their legs, but a glancing blow could also make them move FASTER as if angered. Imagine having to run from a creeper and being forced to block to save yourself because for a short time, it could out-distance you. Just a random concept.
Not only 1.4.2 was affected, but from 1.3 😛 Just pointing that out.
Apparently this is a 'goal' problem.
'Goal'? Not sure what that is.. Well glad to help and hope its resolved.
It's referring to the NPC logic in-game. Grum will be looking into how to solve this.
Was this resolved in 1.4.2?
Happens for creepers and zombies, but not for skeletons and spiders here.
I know it happens to Creepers, Witches, Zombies, Iron Golems, Wolves, and Wither Skeletons. The Skeleton used to do it but it was oddly fixed in one of the 1.4. snapshots, I believe the one where Dinnerbone made mobs jump down at the player if they would survive the fall. Spiders, Zombie Pigmen, Blazes, anything with the old AI do not suffer from this bug.
For me this only happens when I use a Knockback sword.
Isnt this gonna be fixed in 1.4.3? This bugged me for a long time now. 😞
true!
Dunno if this is related, I believe it is, but now that Skeletons can use swords and rush at you, if you hit them, they slow down for a second but speed back up, just like the Wither Skeleton will and the other mobs I listed earlier. However, if they hold a bow, they will move at normal speed and not "bug" out. Started happening in 1.4.4.
Can confirm for 1.4.5.
Can confirm for 12w49a.
Seems to work better with Zombies, but can't reproduce with both Creepers and Spiders.
Zombies still walk slow for me in 12w50b in creative mode, when they come for you for like 5 seconds
confirmed in creative.

Creative mode is special. They won't keep attacking you and that's intentional. Please try in survival.
@Mighty Lord Dinnerbone: I know that they won't kepp attacking you in creative, but they at least should not slow down, should they?
I have to agree with Meta on this one, I understand they aren't suppose to attack you and forget about you, but to see them walking slowly, in creative mode only, is quite strange. However I am glad this bug was finally fixed for Survival mode at least, and wanna say thank you and the rest of the Minecraft team for the hard work you guys have been doing and fixing bugs.
Was able to reproduce on 1.4.2 pre-release, thanks.