Tripwire hooks, when connected to tripwire, do not use the correct texture for the graphical connection between the wire and the metal ring. Screenshot attached.
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This does not happen on my 2 Macs running OS X 10.8.3 and 10.7.5, but it does occur in 10.6.8 and Windows 7 and 8.
???
now I think of it, it never happened on my windows xp computer. however, it may be due to the 1.5 texture system, and on my old pc I only went up to 1.4.7 so I don't know. maybe it is something to do with the way the game loads multiple textures for certain blocks. I have noticed that it does indeed use the correct part of the image, but it actually uses the wrong image. it is using the top part of tripWireSource.png instead of the top part of tripwire.png
That still doesn't look right to me, the pixels are stretched and aren't transparent like the actual tripwire.
Confirmed.