The bug
The orientation for the oak trapdoor, the dark oak trapdoor, and the iron trapdoor textures that were added into Minecraft 1.13 has its textures orientated from a north to south position. The other trapdors: spruce, birch, acacia, and jungle, all have their orientation go from south to north. It is hard to notice the difference, but if you pull up the texture of the doors in the minecraft.jar and then look at the textures in-game you will find their orientation reversed. I was only able to notice it when I started creating a resource pack and found my handles being reversed on only the oak, iron, and dark oak trapdoors.
It is a very minor inconvenience due to having to flip the textures when creating a resource pack, but it is a bug nonetheless due to it only affecting these three trapdoors.
Linked issues
is duplicated by 1
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Seems to affect 1.13.1, see MC-136513.
I would believe so Alex. It would probably just involve copying the blockstate json file from a working trapdoor and then changing the names around to suit the broken blockstate json file of the broken trapdoor in question. You shouldn't have to do this, but the work around should function.
No, the metal part is supposed to be on the other side. If you look at the Acacia texture, you can see the metal part on the bottom, indicating that it's more of a handle than a hinge.
The bug is still present in 1.16 snapshot 20w09a, affecting Oak, Dark Oak and Iron.
After doing more testing, I have found that the iron and dark oak trapdoors don't just have their textures oriented incorrectly, but don't actually bind the textures to their respective hinges unlike the other trapdoors. I looked into their files in the "1.13.jar\assets\minecraft\blockstates" folder and the files "iron_trapdoor.json" and "dark_oak_trapdoor.json" are missing key "Y" and "X" values that other trapdoors have that I assume allow for the textures to be locked to their respective hinges.
I tried downloading a new 1.13.jar and still have the same problem.