If a player is logged into Minecraft, then logs out for another player to log in, the second player's inventory and experience will change to that of the first player if he visits the same world.
Example: Player 1 hosts a LAN world from his PC, then player 2 joins it from his own PC. They play as usual and retain separate inventories. But, if player 2 logs onto player 1's PC and accesses the world, his inventory and experience become the same as player 1's. He cannot regain his original inventory or experience, even after logging out and rejoining via LAN. 😞
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Oh. 😞 Well, my two siblings and I like to play together, but we only have two computers. So two of us took turns playing. You can see how well that went. Any solution? Other than buying a third computer? Maybe one computer with two different user accounts?
Two MC accounts can share a compy if they use different user accounts. 🙂 Thanks for your help though, cause it gave me the idea.
Marking as Works as Intended. Player inventories are not saved separately for Single Player worlds and guests in temporary LAN worlds only have temporary inventories.
Thanks for the correction, davidj919.
Guests in a LAN world will have their inventories saved, because theirs are saved to the players folder.
This is because the inventory and xp is saved to the level.dat in the world save folder. Even if you send the world save to someone else, they will keep the inventory, xp, and gamemode. The only thing that wont stay the same is the scoreboard, however the name of the first payer will still be on it.