When summoning a marker armorstand with non-null speed, it will ignore the firsts blocks for collision, and fall through the ground
How to reproduce:
/summon armor_stand ~ ~ ~ {Marker:1b,Motion:[2.0,1.0,2.0]}
Do this in front of a mountain and see the armorstand ignoring the first blocks of the mountain and falling through the ground
This is very annoying for any custom projectile in datapacks
Linked issues
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