The bug
A pillager's arm would go NUTS if its riding another entity for example - a Vindicator. If theirs a pillager with a crossbow in the world, the arms are normal (it also dosn't work if the pillager was spawned with a crossbow)
How to reproduce
Use the following command:
/summon minecraft:horse ~ ~ ~ {Tame:1b,Passengers:[{id:pillager}]}
or
/summon minecraft:pillager ~ ~ ~ {HandItems:[{}]}
Linked issues
is duplicated by 1
Attachments
Comments 4
The arms just turn around like mad. As long as a pillager riding something is rendered, all pillager arms do that (as long as they are not holding anything). As soon as you unrender the riding pillagers, the others arms just stop in the position that they were then. Got a video of that that I will try to post later. Also, when you pause the game, their arms still rotate.
Edit: Video would be slightly to big, so here the link to the tweet I made: https://twitter.com/RobinTTBDD/status/1062021637317517314
Regarding the way to reproduce: it looks much funnier with
/summon minecraft:pillager ~ ~ ~ {Passengers:[{id:pillager,Passengers:[{id:pillager,Passengers:[{id:pillager}]}]}]}
😉
(I know this doesn't even have to do with the bug, but) What's with the title?