What I expected to happen was...:
That the light level of the lantern would stay the same while being moved
What actually happened was...:
The light level of the lantern drops from 15 to 0 while being moved
Steps to Reproduce:
Note: please check "snapshot lantern lighting bug.png" for a picture of the redstone circuit
1. place a lantern on the ground
2. place a piston facing in the direction of the lantern next to the lantern
3. place another piston facing the lantern on the opposite with one air block in between
( View: P L A P)
(P=piston, L=lantern, A= air block)
4. place a repeater facing the first piston
5. place a repeater facing the second piston
6. connect the repeaters from step 4 and 5 to repeater clock
7. Attach a button to one side of the redstone clock
8. Press the button once and break the button quickly
9. Open the F3 menu and observe the Client light level (Block)
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