With this current snapshot, several crashes happened while ticking Entity's vehicle of sheeps referencing a null object.
All the concerned sheeps were not even supposed to be there, they appear at regular intervals on a specific path that has been taken before to transport leashed sheeps. So this might be related to entity tracking.
A detailled walkthrough of this issue is below. No game modification.
java.lang.NullPointerException: Ticking entity
-- Head --
Thread: Server thread
Stacktrace:
at aho.a(SourceFile:1008)
at aho.dq(SourceFile:997)
at ahu.dq(SourceFile:70)
at aho.h(SourceFile:287)
at bcq.a(SourceFile:963)
at ur.a(SourceFile:365)
at bcq.f(SourceFile:943)
-- Entity being ticked --
Details:
Entity Type: minecraft:sheep (anb)
Entity ID: 134409
Entity Name: Sheep
Entity's Exact location: 558.98, 69.00, -215.82
Entity's Block location: World: (558,69,-216), Chunk: (at 14,4,8 in 34,-14; contains blocks 544,0,-224 to 559,255,-209), Re\
gion: (1,-1; contains chunks 32,-32 to 63,-1, blocks 512,0,-512 to 1023,255,-1)
Entity's Momentum: 0.08, -0.08, -0.13
Entity's Passengers: []
Entity's Vehicle: ~~ERROR~~ NullPointerException: null
Stacktrace:
at bcq.k_(SourceFile:825)
at ur.k_(SourceFile:281)
Linked issues
duplicates 1
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