I have no idea what happened, but the game crashed over tessellating block models
---- Minecraft Crash Report ----
// I blame Dinnerbone.Time: 2/9/19 4:54 PM
Description: Tesselating block modeljava.lang.NullPointerException: Tesselating block model
at dfc.a(SourceFile:27)
at dfc.b(SourceFile:42)
at cqp.h(SourceFile:51)
at cqp.a(SourceFile:103)
at dgg.a(SourceFile:134)
at dgg.b(SourceFile:74)
at dgg.a(SourceFile:45)
at dge.a(SourceFile:60)
at dig.b(SourceFile:220)
at did.a(SourceFile:88)
at did.run(SourceFile:41)
at java.lang.Thread.run(Thread.java:745)
A detailed walkthrough of the error, its code path and all known details is as follows:
----------------------------------------------------------------------------------------- Head --
Thread: Client thread
Stacktrace:
at dfc.a(SourceFile:27)
at dfc.b(SourceFile:42)
at cqp.h(SourceFile:51)
at cqp.a(SourceFile:103)
at dgg.a(SourceFile:134)
at dgg.b(SourceFile:74)-- Block model being tesselated --
Details:
Block: Block{minecraft:oak_leaves}[distance=1,persistent=false]
Block location: World: (2208,72,-272), Chunk: (at 0,4,0 in 138,-17; contains blocks 2208,0,-272 to 2223,255,-257), Region: (4,-1; contains chunks 128,-32 to 159,-1, blocks 2048,0,-512 to 2559,255,-1)
Using AO: true
Stacktrace:
at dgg.a(SourceFile:45)-- Block being tesselated --
Details:
Block: Block{minecraft:oak_leaves}[distance=1,persistent=false]
Block location: World: (2208,72,-272), Chunk: (at 0,4,0 in 138,-17; contains blocks 2208,0,-272 to 2223,255,-257), Region: (4,-1; contains chunks 128,-32 to 159,-1, blocks 2048,0,-512 to 2559,255,-1)
Stacktrace:
at dge.a(SourceFile:60)-- Affected level --
Details:
Level name: MpServer
All players: 1 total; [dex['ChristopherC3P0'/821, l='MpServer', x=2292.17, y=82.74, z=-282.98]]
Chunk stats: MultiplayerChunkCache: 289, 423
Level seed: 0
Level generator: ID 01 - flat, ver 0. Features enabled: false
Level generator options: {}
Level spawn location: World: (562,16,-1001), Chunk: (at 2,1,7 in 35,-63; contains blocks 560,0,-1008 to 575,255,-993), Region: (1,-2; contains chunks 32,-64 to 63,-33, blocks 512,0,-1024 to 1023,255,-513)
Level time: 443304908 game time, 13000 day time
Level dimension: 0
Level storage version: 0x00000 - Unknown?
Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
Level game mode: Game mode: creative (ID 1). Hardcore: false. Cheats: false
Server brand: vanilla
Server type: Integrated singleplayer server
Stacktrace:
at dcm.a(SourceFile:466)
at cqg.b(SourceFile:1877)
at did.run(SourceFile:47)
at java.lang.Thread.run(Thread.java:745)-- System Details --
Details:
Minecraft Version: 19w06a
Operating System: Mac OS X (x86_64) version 10.13.6
Java Version: 1.8.0_74, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 1222971896 bytes (1166 MB) / 2147483648 bytes (2048 MB) up to 2147483648 bytes (2048 MB)
JVM Flags: 8 total; -Xss1M -Xmx2G -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=32M
Launched Version: 19w06a
LWJGL: 3.2.1 build 12
OpenGL: NO CONTEXT
GL Caps: Using GL 1.3 multitexturing.
Using GL 1.3 texture combiners.
Using framebuffer objects because ARB_framebuffer_object is supported and separate blending is supported.
Shaders are available because OpenGL 2.1 is supported.
VBOs are available because OpenGL 1.5 is supported. Using VBOs: Yes
Is Modded: Probably not. Jar signature remains and client brand is untouched.
Type: Client (map_client.txt)
Resource Packs: vanilla, file/The Floo Network v1.14
Current Language: English (US)
CPU: 4x Intel(R) Core(TM) i5-5250U CPU @ 1.60GHz
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