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MC-14540

Biome transition flow the wrong way

This is more apparent in texturepacks than in default, but when viewing grass blocks on the edge of a biome, the transition is reversed. Say we have a jungle on the left, and extreme hills on the right. The grass should fade from a bright green on the left, to a blue-green on the right, however, this is backwards, which makes transitions between biomes less smooth. The parts that should be jungle, are extreme hills, and vis versa.

Sorry if this isn't very clear, it's rather difficult to explain. Perhaps the screenshot will help clear up any confusion.

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The grass transisiton is correct, see my screenshot. Left Taiga = blueish grass, right desert = yelloish grass.

Please attach a screenshot with some biome features in background.

I think what is meant is that seemingly there is a color gradient within individual grass blocks. In the first screenshot, if you look at the block in the lower center, the lower left corner of the block may appear to be more blueish than the upper right corner, which would indeed be reversed.

However, I think this is an optical illusion because the block is surrounded by different greens. If you dim everything but this block (edited screenshot), the block looks quite uniform (and, as far as I know, individual grass blocks cannot have a gradient, they are tinted per block).

I guess this would be invalid or works as intended.

Invalid because optical illusion.
There is no colour gradient on a single block, blocks have always a single colour.

Chase Garrett

(Unassigned)

Unconfirmed

Minecraft 1.5

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