From version 1.13-pre2 onward, when the game is minimized the game output console gets spammed every frame (meaning upto hundreds of messages every second) with the following message:
[Client thread/INFO]: OpenGL debug message, id=1281, source=API, type=ERROR, severity=HIGH, message=GL_INVALID_VALUE error generated. View frustum must not have a zero values of: (right-left), (top-bottom), or (zFar-zNear).
This also creates log files that are huge in size, with the higher the framerate the game is running at the quicker the log file grows in size. Running at 240 fps the log file seems to increase about 1mb every 17 seconds. Meaning that running the game minimized at 240 fps for 5 hours would result in a log file of a gigabyte in size.
This occurs anywhere in the game, even on the main menu (where the splash text is and singleplayer and multiplayer buttons are).
Not sure if this is specific to some environments, but I'm on the following:
Windows 7 (64 bit)
Java 1.8.0_202-b08
GTX 970 with driver version 419.67.
Notes for myself ruling stuff that I've tried out:
-Not world specific
-Still occurs with 1 monitor
-Occurs in both fullscreen and windowed mode
-Not resource pack specific (happens without any resource packs loaded)
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@Neko this occurs on any world created in 1.14 Pre-Release 2 for me. Given that, a world download isn't going to help. I've attached a crash report file and the latest.log file from the same world though. Also, for some reason the issue didn't occur the first time I created this new world, though it did happen after closing the game and opening the world again. Also happened in any other world as far as I've observed.
Edit: Not sure how to tag users I guess. Also attached the same world the crash report and log file are from.
I have attached it just now (and edited my comment) before seeing your comment. Bad timing and not sure if you'd see it if I didn't comment again. Sorry.
No worries. If you want to tag a user, you do "[~username]" (ex. [~neko] → @unknown) (note that this doesn't actually notify the user though).
As for the world, I didn't get any messages by opening it. I noticed you have a resource pack enabled ("file/iframes.zip"). Does disabling it fix the issue?
No, it minimizes for me as well. (Which is when the spam starts.) This occurs even on the main menu (where the splash text is) and during the loading progress bar after launching the game but before seeing the main menu.
Edit: After trying some stuff out I've been getting it to occur in windowed mode in some instances where the window size is big (between 1280x720 and 1920x1080) as well but haven't been able to consistently reproduce that. Having the game in fullscreen but not in focus is still the only way I've been able to consistently reproduce it (both at native and at lower resolutions).
Also, I have no other systems I can test this on, but this might be an Nvidia (or even driver) specific issue?
Went back to through versions to see what version this started occuring on, and it looks like it started on 1.13-pre2 and affects every version since.
MC-145079 has a latest.log attachment where the same issue is visible, but sadly doesn't have any info regarding the environment it's running in.
Couldn't find any other tickets with the slightest of mention of this after doing as thorough of a search as possible.
Finally figured out this is caused by Dxtory's overlay hook (which shows the game's framerate & recording/screenshot status of the program). I didn't even think of this as I'm so used to having it running at all times. Still strange that this only started happening in 1.13 pre-release 2 still, but oh well. Please close as invalid I suppose. (I can't seem to close it myself.) Sorry for the waste of time.
Thank you for your report!
However, this issue has been temporarily closed as Awaiting Response.
Please attach (or provide a download link of) the world here so we can reproduce the issue.
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