While loading chunks in a straight line out from 0,0 at a relatively fast pace, server crashes with "Exception ticking world". Crash frequency appears to be directly related to the rate at which world loading occurs.
Time: 4/20/19 1:11 PM
Description: Exception ticking world
java.util.ConcurrentModificationException
at java.util.ArrayList$Itr.checkForComodification(ArrayList.java:909)
at java.util.ArrayList$Itr.next(ArrayList.java:859)
at bhu.a(SourceFile:72)
at vg.a(SourceFile:317)
at net.minecraft.server.MinecraftServer.b(SourceFile:827)
at ug.b(SourceFile:343)
at net.minecraft.server.MinecraftServer.a(SourceFile:764)
at net.minecraft.server.MinecraftServer.run(SourceFile:632)
at java.lang.Thread.run(Thread.java:748)
Related issues
duplicates
Comments


spreadplayers also crashes the server with the same exception.

Can also confirm this is an issue when using the spigot API to pre-generate the world. However, this issue is not related to Spigot. This seems to happen when the server gets behind and tries to catch up.

Confirming for 1.14 Multiplayer server
Minecraft Crash Report ----
// Sorry 😞
Time: 4/24/19 9:55 AM
Description: Exception ticking world
java.util.ConcurrentModificationException
at java.util.ArrayList$Itr.checkForComodification(ArrayList.java:909)
at java.util.ArrayList$Itr.next(ArrayList.java:859)
at bhu.a(SourceFile:72)
at vg.a(SourceFile:317)
at net.minecraft.server.MinecraftServer.b(SourceFile:827)
at ug.b(SourceFile:343)
at net.minecraft.server.MinecraftServer.a(SourceFile:764)
at net.minecraft.server.MinecraftServer.run(SourceFile:632)
at java.lang.Thread.run(Thread.java:748)
A detailed walkthrough of the error, its code path and all known details is as follows:
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Happens in 1.14 Full Release when either server is under some load or lots of players online.